CTE Update [Battlefield 4]
Good evening my little crazy ragdolls
As you all may know, the team at DICE L.A. is working very hard to finish the next game update for Battlefield 4, aiming at a release in September. Meanwhile, the whole team is continuing to utilize the Battlefield 4 Community Test Environment to gather feedback and make various improvements to the game.
The current CTE initiative revolves around making the core gameplay of Battlefield 4 better throug testing of the different changes they may want to implement. This initiative has been in full swing for little over two months now, and they’ve made a lot tweaks and changes that we already got to play, as for example the huge "Netcode" improvements. I personally have been pointing out over and over some stuff that really bugs me of the game, like those thousand icons on your HUD for example.
Now, DICE just released the patch notes to this upcoming update, and after reading it i am amazed. This update will be a true gamechanger and after a year, finally, we will have an acceptable product. Let me show you the most important changes:
Visual Recoil
Close and medium range optic reticules do not move with the gun any longer, however both bullet spread and bullet drop are still present.
Soldier Movement
Changes have been made to soldier movement so that it closely matches the one in Battlefield 3, but without compromising the visual fidelity. This change also makes it easier to get away from undesirable firefights.
Additionally, we’ve dampened third person hit reactions where the soldier previously moved his head around a lot when getting shot at.
HUD Triage
Focusing on clarity, and de-cluttering the HUD/UI to only show what is important – we have added several options and functionality to make your screen much less cluttered (and give you a lot of choice in making it the way you want).
Revive Mechanic Improvements
A special effort went into making revives easier to use, more robust and easier to understand. Additions include a “fully charged” paddle sound, UI indication on revive time and better networked ragdolls.
“Netcode” Improvements
Making ping differences, trade kills and kills behind cover less of an issue by lowering the time allowed to damage on the client side.
Automatic High Frequency Update setting enforced with the intent of release to all platforms, including Xbox 360 and PlayStation 3. Improvements to bullet damage times from client to client, “dusting” and de-syncs.
Weapon Balance
We’ve focused on maintaining a consistent Time To Kill (how long an average engagement lasts for). With the changes to visual recoil, the third person hit reactions and improved “tickrates” has been sped up somewhat as we still need to balance this with damage and recoil changes.
Suppression systems has also been re-tuned and made clearer.
Whats the most important change for me? Well, from my point of view, the HUD is just a mess. Being able to customize it is as important to me as the "Netcode" fixes and i am really happy that they're changing it. This includes the "Time left to revive" clock that will be added to the symbol over a revivable teammate, that will make teamplay so much better.
This was the list of all the (relevant to me) upcomming changes and then they'll start working on other issues in a new CTE initiative:
What’s next?
The next initiative on the CTE will be called the Teamplay Initiative. Here we will focus on improving teamplay and the objective aspects of playing Battlefield. This will include everything from Commander, Squads, Field Upgrades and Game Mode improvements, features and bug fixes.
Source: Battlefield 4 Official Website
Thats all from me and, even though it is tomorrow, HAPPY BIRTHDAY TO STEALTHKILLA
Cheers
DHR_000x
As you all may know, the team at DICE L.A. is working very hard to finish the next game update for Battlefield 4, aiming at a release in September. Meanwhile, the whole team is continuing to utilize the Battlefield 4 Community Test Environment to gather feedback and make various improvements to the game.
The current CTE initiative revolves around making the core gameplay of Battlefield 4 better throug testing of the different changes they may want to implement. This initiative has been in full swing for little over two months now, and they’ve made a lot tweaks and changes that we already got to play, as for example the huge "Netcode" improvements. I personally have been pointing out over and over some stuff that really bugs me of the game, like those thousand icons on your HUD for example.
Now, DICE just released the patch notes to this upcoming update, and after reading it i am amazed. This update will be a true gamechanger and after a year, finally, we will have an acceptable product. Let me show you the most important changes:
Visual Recoil
Close and medium range optic reticules do not move with the gun any longer, however both bullet spread and bullet drop are still present.
Soldier Movement
Changes have been made to soldier movement so that it closely matches the one in Battlefield 3, but without compromising the visual fidelity. This change also makes it easier to get away from undesirable firefights.
Additionally, we’ve dampened third person hit reactions where the soldier previously moved his head around a lot when getting shot at.
HUD Triage
Focusing on clarity, and de-cluttering the HUD/UI to only show what is important – we have added several options and functionality to make your screen much less cluttered (and give you a lot of choice in making it the way you want).
Revive Mechanic Improvements
A special effort went into making revives easier to use, more robust and easier to understand. Additions include a “fully charged” paddle sound, UI indication on revive time and better networked ragdolls.
“Netcode” Improvements
Making ping differences, trade kills and kills behind cover less of an issue by lowering the time allowed to damage on the client side.
Automatic High Frequency Update setting enforced with the intent of release to all platforms, including Xbox 360 and PlayStation 3. Improvements to bullet damage times from client to client, “dusting” and de-syncs.
Weapon Balance
We’ve focused on maintaining a consistent Time To Kill (how long an average engagement lasts for). With the changes to visual recoil, the third person hit reactions and improved “tickrates” has been sped up somewhat as we still need to balance this with damage and recoil changes.
Suppression systems has also been re-tuned and made clearer.
Whats the most important change for me? Well, from my point of view, the HUD is just a mess. Being able to customize it is as important to me as the "Netcode" fixes and i am really happy that they're changing it. This includes the "Time left to revive" clock that will be added to the symbol over a revivable teammate, that will make teamplay so much better.
This was the list of all the (relevant to me) upcomming changes and then they'll start working on other issues in a new CTE initiative:
What’s next?
The next initiative on the CTE will be called the Teamplay Initiative. Here we will focus on improving teamplay and the objective aspects of playing Battlefield. This will include everything from Commander, Squads, Field Upgrades and Game Mode improvements, features and bug fixes.
Source: Battlefield 4 Official Website
Thats all from me and, even though it is tomorrow, HAPPY BIRTHDAY TO STEALTHKILLA
Cheers
DHR_000x
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