7 Days to Die
Good evening Madam Screamer: SKREEEEEEE!! Quite so, quite so... * Starts running hysterically* We picked it up again. Back in 2013, in the middle of our DayZ craze, Stealth and I were trying out some of the different new zombie survival games that were popping up through the Steam Early Access Program, one of them was 7 Days to Die. Also another seemingly good choice was The Dead Linger, with its 360 km 2 map (compared to the 225 km 2 of DayZ), but the pre-Alpha had nothing more to offer than flat landscape, a few buildings and some utterly retarded zombie IA. Glad we didn't invest more than 5 bucks in that game, because it got shelved in 2015 any ways. 7 Days to Die on the other hand had something appealing to me with it's sandbox base building survival thingy going on. "DayZ with Minecraft elements in it?" - I was thinking - "Gotta try that out".